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- |||______********************************
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- // /__//__/ |+---+ || ||---
- // /__ \ || '| |\___ |\___
- // / // /**********************
- \\_/ ||__/____________v1.5____________.-*(c)2002 Blackeye Software
- //+--------------------------------------------------------------+//
- e-mail: blackeyesoftware@hotmail.com
- website: http://www.classicgaming.com/blackeyesoftware
- //+--------------------------------------------------------------+//
-
- CONTENTS
-
- I What is a quibble?
- II Game description
- III Starting the game
- IV How to play
- V Loan Shark
- VI Special
- VII Information
- VIII Sponsoring
- IX Retire
- X The Race
- XI Options
- XII Credits
-
- //+--------------------------------------------------------------+//
-
- I WHAT IS A QUIBBLE?
-
- Quibbles are the small and green, domesticated amimals of the
- future. Many live as household pets, while others are treated as
- mere beasts of burden. Still others are trained to race for the
- betting enjoyment of half the galaxy. It is these quibbles, which
- comprise a kind of futuristic horse-racing, that this game is about.
-
- //+--------------------------------------------------------------+//
-
- II GAME DESCRIPTION
-
- In this game you control a professional gambler. Quibble racing is
- your life, and it is your goal to make smarter bets, better
- decisions, and ultimately more cash than your two opponents.
- Fortunately, you have more than a few tricks up your sleeve in order
- to accomplish this...
-
- //+--------------------------------------------------------------+//
-
- III STARTING THE GAME
-
- To play the game, find the executable "qrace.exe" and run it.
-
- Once the game has begun you will be presented with a title screen
- with the following options: 'Start,' 'Options,' and 'Help.' Once
- you have configured the options to your liking (this is explained
- in detail later) click the start button to begin the game.
-
- After starting, you will be prompted to setup the players. There
- are always three players in any game of Quibble Race, each of which
- may be human or computer controlled. Once you have this information
- the game will begin.
-
- //+--------------------------------------------------------------+//
-
- IV HOW TO PLAY
-
- Prior to each race, all human players take their turns in sequence.
- On a player's turn he/she must place bets, borrow money, and manage
- any other necessary tasks. All of this is done on the menu screen.
-
- At the top of the menu screen is an information bar designating
- whose turn it is and how much cash they have. At the left are shown
- the three quibbles involved in the upcoming race, along with
- important information about them. This information includes the
- quibble's name, win percentage, races run, and (in the event that
- the quibble has been sponsored) the name of the sponsoring player.
-
- To place a bet, simply click on the quibble you want to bet on.
- Once the quibble has been selected it will become highlighted by a
- red box. Next, enter how much money you want to bet in the relevant
- text box and click 'Done' to end your turn.
-
- //+--------------------------------------------------------------+//
-
- V LOAN SHARK
-
- To borrow money you have to talk to the loan shark. To do so, just
- click the corresponding button on the menu screen. Borrowing money
- s easy, just enter how much money you want (up to $1000) and click
- the "borrow" button. Paying back money can be more difficult
- especially when you consider interest (default is 25%.) When you
- borrow money, your debt will immediately go up accordingly. Keep in
- mind that if your debt reaches $2000 the loan shark will no longer
- give you any money.
-
- //+--------------------------------------------------------------+//
-
- VI SPECIAL
-
- Making good money sometimes requires a few shady maneuvers. There
- are seven specials, or actions which you can take to affect the
- outcome of the race. Each one costs money, and you may only take
- one per turn. Below are explanations of each one:
-
- # Special Cost Legality
- ----------------------------------------
- 1. Steroids $50 Illegal
- ----------------------------------------
-
- Description: A careful blend of chlorophetamines and wasp extracts
- injected into the rump of a sleeping quibble can drastically augment
- its stamina, if only for one race.
-
- Game Effect: Temporarily increases a quibble's speed by 10.
-
- ----------------------------------------
- 2. Weights $30 Illegal
- ----------------------------------------
-
- Description: These large, bulky, lead ankle weights can be attached
- to the legs of a quibble to slow down performance.
-
- Game Effect: Temporarily lowers a quibble's speed by 10.
-
- ----------------------------------------
- 3. Poison $150 Illegal
- ----------------------------------------
-
- Description: Although harmless to most humanoids, the milk of your
- average goat is extremely deadly to the sensitive skin of quibbles,
- killing them instantly upon touch.
-
- In fact, even the smell of goat's milk can sometimes force a
- relatively healthy quibble into dementia. Use with extreme caution.
-
- Game Effect: Permanently kills a quibble.
-
- ----------------------------------------
- 4. Train $20 Legal
- ----------------------------------------
-
- Description: The NQA (National Quibble Association) recommends a
- strict diet of Peanut M&M's to give your quibble's pelt a healthy
- luster. This, accompanied by an aggressive training schedule and an
- occasional beating to callous your quibble to the harshness of
- racing, will have a positive effect on its performance in future
- races.
-
- Game Effect: Permanently raises a quibble's speed by 5.
-
- ----------------------------------------
- 5. Cripple $35 Illegal
- ----------------------------------------
-
- Description: Make a fist - that is the size of your average
- quibble's kneecaps. To break them, thugs use a special club made
- from a tough titanium alloy. A quibble will never fully recover from
- these attacks.
-
- Game Effect: Permanently lowers a quibble's speed by 10.
-
- ----------------------------------------
- 6. Drug $75 Illegal
- ----------------------------------------
-
- Description: One Wilma Flintstone vitamin, carefully dissolved in a
- quibble's drinking water will render it to become confused, and
- temporarily lose its sense of direction.
-
- Game Effect: Causes a quibble to temporarily run backwards for one
- race.
-
- ----------------------------------------
- 7. Guard $25 Legal
- ----------------------------------------
-
- Description: While the NQA doesn't usually take an active stance
- toward race tampering, getting an opponent caught in the act by
- hiring someone to guard your quibble will result in a substantial
- fine.
-
- Game Effect: Protects a quibble from illegal specials approximately
- 80% of the time.
-
-
- Note: when evaluating specials take into account that each quibble
- begins with a default speed of approximately 30-70.
-
- //+--------------------------------------------------------------+//
-
- VII INFORMATION
-
- It is possible to get a little extra information on the racers if
- you're willing to shell out the necessary cash. To purchase
- information, just click the corresponding button on the menu screen.
-
- There are two kinds of information available.
-
- "Projected Rankings" will give you a fairly accurate prediction of
- the next race's outcome. This is much more reliable than basing
- your bets solely on win percentages.
-
- "Betting Placement" will give you a report of how many bets each
- racer has received and how much money they total up to. This is
- useful for determining what the pay off will be if your quibble wins
- the race.
-
- //+--------------------------------------------------------------+//
-
- VIII SPONSORING
-
- You can make a little extra cash by sponsoring quibbles. Clicking
- the Sponsor button will give you two choices.
-
- "Sponsor a Quibble" will show you up to three quibbles currently
- available for sponsorship. To sponsor a quibble just click the
- Sponsor button under the quibble you want to buy.
-
- "Current Status" lets you view and manage the quibbles you have
- currently sponsored (up to 3.) Once you have sponsored a quibble
- you can change it's name and train it. Training a quibble raises
- it's speed by 5. Keep in mind that you can only train a quibble
- once per turn. Additionally, if a quibble reaches it's maximum
- speed the Train button will disappear.
-
- Sponsored quibbles earn you money in two main ways. Every time one
- of your sponsored quibbles is involved in a race you will earn money
- equal to the quibble's win percentage. (e.g. a quibble with a
- 78% win record will earn you $78.) Additionally, if your quibble
- actually wins a race, you will receive a $100 cut of the prize
- money.
-
- //+--------------------------------------------------------------+//
-
- IX RETIRE
-
- If you're totally broke, and the Loan Shark won't loan you any more
- money, you can quit the game early by hitting "Retire".
-
- //+--------------------------------------------------------------+//
-
- X THE RACE
-
- Once every player has taken his/her turn all specials take effect
- simultaneously. Then the race will begin!
-
- Once the race is over the winnings are calculated according to the
- following rules:
-
- All the money that people bet (that would be you, your opponents,
- and 12 invisible gamblers) goes into a common pool, which the
- winners divide. How big a portion you will receive depends on how
- many other people placed winning bets, and how big your bet was.
- This means that quibbles which few people have chosen, while
- probably slow, will yield a much larger reward.
-
- //+--------------------------------------------------------------+//
-
- XI OPTIONS
-
- --------------
- A. Game Type
- --------------
-
- Play for Goal - The game ends when one player acquires specified
- amount of money.
-
- Play for Rounds - The game ends after a certain number of rounds.
- The winner is the player with the most money.
-
- --------------
- B. Variables
- --------------
-
- Start $ - The amount of money each player starts with.
-
- Interest - The amount of money the loan shark will charge for each
- loan.
-
- Speed - Specifies how fast the races will be. Range: 1-30
-
- --------------
- C. Settings
- --------------
-
- Specials - Toggle Specials On/Off
-
- Special Limit - Toggles whether or not you can use specials more
- than once per round.
-
- Information - Toggle Information On/Off
-
- Sponsoring - Toggle Sponsoring On/Off
-
-
- Note: You can edit the quibble's names via the text file
- "qnames.txt".
-
- //+--------------------------------------------------------------+//
-
- XII CREDITS
-
- Concept: Jonathan Perry, Derek Yu
- Game Design: Derek Yu, Jonathan Perry
- Programming: Jonathan Perry
- Art: Derek Yu, Jonathan Perry
- Special Thanks: Chocolate Covered Expresso Beans
-
- //+--------------------------------------------------------------+//
-
- Thank you for not only playing the game but taking the time to read
- this text file. You're a lot more patient than I am.